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A monument of C-J-action-RPG which thrives through its breathtaking plot highlighted by a superb mise-en-scene. 

I cannot emphasize how much of an implication is the act of killing is in this game. Death is a pity, a loss of all and beyond. I saw a Kojima tiers meta way of understanding the world built there, which is beyond all expectations. It is a deep dive into the human soul that neither Nietzsche nor Descartes would have neglected.

The art direction is a warm bath to my eyes, whom tears are taken out on an endless beautiful journey, beyond all frontiers of imagination and beauty. The sound, especially the one that plays when you hit an enemy, is a perpetual introspection. It made me understand myself and the world arround me better. This is something I am in debt of, and I'm afraid it is to big for myself to redeem it. 

Eventually, the gameplay takes it all (like the winner). This game takes its roots in Final Fantasy, Mario and House of the dead, manages to mix it with Suda51, Fumito Ueda and Shiji Mikami designs to finally hold on its own, through a memorable yet unfortunately too short adventure. I would have love to spend hundreds -what am I saying ? - thousands hours in this immersive world I'll remember for the rest of my pitiful life. 

As a fan myself of "the Archipel" documentaries (fortunately available for free on youtube), I beg for them to find you and interview you on the making of this masterpiece that will - there are no doubt about that - will forever change the face of videogame as a medium. 

Praise you, Kaloyo and Tarkhani.

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I just understood the lore. The redder you are, the more evil you are. Keanu : "Breathtaking." 

P.S: I love the walking anim <3

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The Virtual_Yolk review did strike once again in this Wednesday afternoon, praising our game with yet another wall of text full of well choosen references to absolute BANGERS classical gaming experiences. 

This dithyrambic analysis did not fail to grasp the gist of the lore we tried to implement within the game. I am so glad you noticed the sound that plays once you hit an enemy (we don't have one lmao) , a lot of hardwork was indeed put into the sound effects ! we made sure to craft each and every one of them with care 

This second jam is now concluded wih great satisfaction now that we have got another feedback from Sir Tatasticot, it is now time to rest in front of Archipel documentaries while secretely hoping that, one day, they will indeed reach out 

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Super fluid combat movement, epic setting, incredible music, rich and powerful story... everything that makes a great game is here! Playing a ninja knight doing casual somersaults above his enemies is epic, I felt like a casual god slayer. ๐Ÿฑโ€๐Ÿ‘ค

Polt twist made me cry. 

38/20
Would recommend ๐Ÿ‘

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๐Ÿ˜ญ๐Ÿ˜ญ Thank you so much Ardos, as a fellow pixel-art maker i'm glad you enjoyed those frontflips mecanics animated with the heart !! Hope you can recover emotionally from this heartbreaking ending as soon as possible, the lethal company needs you 

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Good job and congrats on the game! ^^ The movement felt quite nice once I got used to the controls. The music slaps ๐Ÿ‘Œ๐Ÿ‘Œ๐Ÿ‘Œ๐Ÿ”ฅ

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๐Ÿ™‡๐Ÿ™‡ thank you so much, coming from the โœจ absolute visual novel queen โœจ, it means the world ๐Ÿ˜ญ !! glad you enjoyed it lisa !

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Huge step up, I love the UI, it's clean and music is so enjoyable in this one! The gameplay is also pretty fun, with some hidden mechanics and ways to cheese the fights! Balance between the two power ups makes magic feel really good! The plot twist at the end is well hinted in game and makes me want to learn more about the lore.
Great job!

you are WAY too kind, thank you so much  ๐Ÿ˜ญ yeah the magic makes the game more chill aha 

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i don't see any exe in the archive... ~_~ is this normal? T_T

heyy lisa! yeah we had some issues with files aha sorry about that, but 1.1 zip should contain a .exe and work properly ! (normally)